Feed the Chickens is a cozy and crazy clicker roguelite. Your goal is simple: raise chickens, collect money, and complete the level buy buying the Golden Egg. 


Grow your Chickens

Feed your flock and watch them evolve from fragile babies into bigger chickens. Each new stage unlocks better rewards and brings you one step closer to victory!

Collect Money

Happy chickens lay valuable eggs and treasures all over the farm! Quickly click to collect your earnings before they disappear, funding your fight against the monster's attack!

Upgrade your farm

Use your profits to buy more chickens, invest in permanent farm upgrades, or purchase powerful run-specific artifacts. Discover and stack artifacts to create innovative builds.

Defend from Monsters

Your  farm attracts unwanted attention! Defend your flock from endless waves of increasingly tough monsters before they eat your profits.

Dev Comment: It's actually the very first game I develop, with little to no experience in coding and in art, feel free to leave some advices in the comments! Thanks for playing!

Controls

Place Food: Maintain Click on the ground

Collect Money: Hover with Mouse

Attack Monsters: Maintain Click on the monsters

Updated 6 days ago
Published 8 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 4.2 out of 5 stars
(5 total ratings)
AuthorMaskem
GenreSurvival
Made withGodot
Tags2D, Chicken, Clicker, Cozy, Cute, Idle, Indie, Pixel Art, Roguelite

Comments

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what a fantastic first game, happy to know up & coming game devs are brimming with talents :3 

As an Insaniquarium lover, I liked the game very much, I can see where you got the inspiration from, It took me quite a while to beat the game, it's a bit challenging, I like the random upgrades you can pick from and level up and the fact I can hover my mouse to collect money. However, I think it would be nice to have some kinda sentry in the upgrades tab, you can have a limited few and must upgrade one fully to get another or some type of helper to help combat the monsters as they are a lot of them and they get stronger each round.

Isn't this just Insaniquarium? You just slapped a random bonus system on top of Insaniquarium's base gameplay.

Dev said that the game was inspired by Insaniquarium so...

Interesting.  I had losses relatively often but eventually just had swarms of chickens so losing them wasn't a big deal.  Despite the wrist pain I was able to complete the game in one run.

(+1)

The monsters feel like they ramp up too fast; I didn't feel like I could do much other than buy attack/artifact upgrades to try and keep up with them, and even then I was still losing chickens, which is hard to recover from since the monsters keep getting stronger but your money farm is gone and you only have until  the next attack to rebuild it. There may be a trick to this, but I felt rather powerless trying to do anything.

The balance is still indeed a bit off, I toned it down to make the experience a bit more cozy and chill (you can now hover coins to collect them, and maintain click to attack monsters).

(+3)

damn game is too hard.

you cant really do anything to speed thing up, hoping that the chickens eat those apples or finally grow up or poop out a coin.

but then monster rush in and even auto clicker cant stop all of them and you lose like 1-2 chickens.
So you fall way back in your progress :-/

Even though multiple chicken arent really helpful either sicne you place that man apples and apples dont convert to money immediately anyways.
It's more like sitting around and being forced to wait to click on one of those rarely spawning coins.and then the monsters strm in and f you over sicne you cant remotely click that fast on all of them...

oh, and the chickens can also starve to death as they did while I wrote the comment above...

(+1)

Thanks for playing and for leaving a comment!

Difficulty was indeed a big problem, I reduced it (and also added a click to maintain to attack the monsters). You should now be able to actually progress more smoothly.

needs and idle mode, that or less mobs, it was fun, but too hard to play long.

Yes, there was indeed a lot of clicking involved, I updated the game so that it feels less intense on the wrist

(+1)

Well, I'd say it's a pretty fun concept.  But by god there is a lot of clicking to do!  If we could just hold down the mouse to feed, harvest and attack monsters that would save so much wrist pain.

Thanks for the feedback! Just updated the game to make it feel more pleasant with less clicking!